Unseen Liminality Maps & Levels
Six or more zones define the current beta. Four main floors are reachable from Level Select after the introduction. Two aesthetic subfloors and newer areas like Liminal Home require manual discovery through obscure transitions.
The Lobby (Backrooms)
Yellow wallpaper, buzzing fluorescents, damp carpet — classic Level 0 fantasy. Highest Mimic spawn rates reported here. Extremely easy to loop the same corridor twice.
Access: Starting spawn / Level Select. Listen for audio cues; note stained patches and broken ceiling tiles as breadcrumbs.
Dead Mall
Empty retail corridors reminiscent of Oldest View. Eerie wide shots and distant ambience. Mannequin entity territory. The Mall Update expanded the footprint with new wings and a basement area.
Access: Blue wallpaper room in Lobby (among other routes the community is still mapping). Treat distant footstep audio seriously.
The Poolrooms
White ceramic tiles, ankle-deep or waist-high pools, humid air. Multiple pool chambers stack vertically — easy to lose orientation.
Access: Spiral staircase transition from Lobby. Evil Duck badge item spawns here; watch water depth before jumping.
Liminal Hotel
Maintenance wings, repeating guest doors, service elevators. Mannequin stalks here as in Dead Mall. Claustrophobic door chains.
Access: Progress from Poolrooms through maintenance hops. Glance backward often — closing doors does not contain the Mannequin.
Liminal Home
Newer residential liminal zone introduced in the Liminal Home update. Associated with the Still Life entity. Elevated layout with windows-themed areas — revisit after each patch for route changes.
Subfloors
Hidden zones with no Level Select entry. Dreamcore and Frutiger Aero subfloors each contain unique AoI and badge rewards.
- Dreamcore Subfloor — surreal skybox, clouds, traffic cones; single entrance loop with one AoI.
- Frutiger Aero Subfloor — nostalgic early-2000s UI aesthetics; tied to The Promised Future badge.
- The Windows — newer hidden area linked to recent updates; community mapping in progress.
Map Transitions
Use Level Select for controlled restarts on known main floors. Organic transitions reward off-path exploration — you may skip entire zones accidentally on first runs.
- Lobby → Poolrooms: Locate spiral staircase landmark in yellow halls.
- Lobby → Dead Mall: Enter blue wallpaper room; verify Mannequin line-of-sight.
- Poolrooms → Hotel: Descend/ascend through pool annex stairs into hotel maintenance.
- Any main map → Subfloors: Interact with odd thresholds (cones, retro portals) — no menu entry.